Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The elves' keen senses lend themselves well to the pursuit of archery. High Elven archers combine their inherent dexterity and strength with rigid discipline and training, giving them astonishing capabilities on the battlefield. Even their rank-and-file bowmen, armed with light yew bows, are capable of loosing volley after volley into enemy ranks, each arrow striking its mark with deadly force.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Chasseur |
Kosten: | 19 |
LP: | 36 |
Bewegungskosten: | 6 |
EP: | 54 |
Level: | 1 |
Tag-/Nachteinfluss: | neutral |
ID | High Elven Archer |
Fertigkeiten: |
sword Klinge | 5 - 3 Nahkampf | ||
bow Stich | 7 - 4 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 10% |
Stich | 10% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | -20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 50% |
Gefroren | 2 | 30% |
Höhle | 3 | 30% |
Hügel | 2 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 3 | 30% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 30% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 90% |
Wald | 2 | 50% |